![]() ![]() dds, PDN will try to load it but fails to recognise the file, even though it was made with PDN - Solution = rename it name.dds2 dds file extension loads just fine into Adobe Photoshop, just like they do with a game engine that supports them (Skyrim Special Edition / Fallout 4).Īlso, when loading the same texture back into Paint.Net, if the file is now named. ![]() Note Intel Texture Works plugin for Adobe Photoshop does not have this problem, a BC7 dds file with the normal. dds then the target game will recognise it for the type of dds it is anyway - Would just be better if we did not have to rename it and it used the. Which is sort of ok, if you rename it to. ![]() The file is given a filename like name.dds2 ![]()
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